Apex Knight Online
Server info:
Version : 2047
Level cap : 83
EXP rates : medium
Item drop rate : medium-low
Economy : Money has a REAL value.
Maximum Upgrade : +9 armors and weapons, +2 unique accessories, +13 normal accessories
Progression : staged (item wise)
Current Status : Open Alpha
Website : Apex KO: News (not the final version, it will be worked on during alpha / beta)
Forum : ApexKO
Twitter : http://twitter.com/apexko
Facebook : http://facebook.com/apexknightonlineWhat are we focusing on?
Server side :
☑ Physical damage calculations -- DONE (100% accurate with USKO)
☑ Magical damage calculations -- DONE (amounts are much more accurate now, though any potentially incorrect damages will have to be looked at on a case-by-case basis)
☑ Skill cooldown issues ('randomly' failing skills because of our cooldown checks) -- DONE
☑ Skill behaviour (Skills not 'working' or behaving as they should)-- Currently focusing on (at the moment we're pretty confident 99% of them work fine)
☐ Speedhack detection (closely tied in with skill cooldown issues) -- Currently focusing on (updated, but still needs refining)
☐ Wallhack detection (closely tied in with speedhack detection) -- Currently focusing on
☐ NPC (Monster) behaviour (monsters 'not responding' to being attacked, not using skills, etc.)
☐ Juraid behaviour (only thing left for this is implementing some things for monsters & reverification before ticking this off)☑ BDW behaviour -- DONE
☐ Chaos behaviour (Only the position in the rankings being 'off' causing various unexpected results for rewards and chaos cube behaviour is left)
☑ Lunar wars (and DLW) -- DONE
☐ Oreads war (need to update Guard Tower transformations/Burning log handling as it changed slightly, otherwise it's done)
☐ Nereids war (still need to support some of the special Nereids-specific client updates & identify all of the supplies spawn points [we only have a few right now])
☐ Bifrost (needs the entry NPC to Latenoid - previously Ultima. May or may not need the maze's poison gas damage tweaked, we're not sure how much it's meant to be officially)
☑ Monster stones -- DONE
☐ Monster suppression squad (Only really needs the reward on being teleported out after killing the boss, rest is okay)
Database side :
☐ EXP drops from mobs and quests
☐ Coin drops from mobs and quests
☐ NPC scripts not working (or not working as expected)
☐ Item drops from mobs and quests
☐ Monster stats (e.g. HP, defence, damage, etc.)
Leveling info :You will level as you're used to in USKO through EXP Quests, monster farming, or passively by gaining EXP as you sit down. On top of the traditional methods here's what else we've got for you; Random events in your nation's homeland, these events spawn a fairly big amount of monsters and an NPC that'll give you a quest. This quest does not have a set reward! Your reward depends on the contribution you've made towards getting rid of the monsters, and should be seen as a nice distraction from your usual leveling experience! Aside from random events, the usual events (Juraid Mountain, Border Defense War, Chaos Dungeon, Forgotten Temple, etc) all reward you much more handsomely than they do on USKO, making it so that just attending these events allows you to somewhat keep up eventhough you might not have a lot of time on your hands (hello there casuals!)
Ooh, and one more thing (casual Steve Jobs reference), every monster in the game has a small chance of dropping a monster stone; these monster stones can be put on your skillbar and upon using them will teleport you to an instanced dungeon filled with monsters that reward a bunch of EXP and have a fairly good chance of dropping old uniques, on top of that these monsters will also reward you with a nice amount of coins!
Skill info :All the upper-level skills (70, 72, 75, etc) have to be unlocked through their respective quests!
Item farming :[Basic]Chitin - will drop from most higher-level monsters in El Morad and Karus, higher drop rate in Ardream.
Mirage Daggers (and equivalents for other types of weapons) - same as Chitin armor.
Chitin Shell - will drop from a select few high-level monsters in El Morad and Karus (very low rate), every monster in Karus and El Morad Eslant (normal rate), and most monsters in Ronark Land (highest rate).
Shards (and equivalents for other types of weapons) - Same as Chitin Shell armor.
Upgrade Scrolls - Every monster has a small chance of dropping BUS and BES, and a higher chance of dropping High-Class Upgrade Scrolls. If you're looking to get scrolls specifically, certain monsters in Ardream and Ronark Land have a (much) higher chance of dropping them.
[Accessories]
Basic accessories that provide bonuses to 1 stat only can be obtained by killing monsters in both the Hell Abyss and the Desperation Abyss.
[Uniques]
Unique Accessories - will drop as if it were USKO, with a slightly increased rate. (this includes Juraid, etc)
Unique weapons - will drop as if it were USKO, with a slightly increased rate. (this includes Bifrost, Juraid, etc)
[Upper-level]
(Krowaz Weapons and Armors will NOT be available straight after the official release, but will be introduced at a later point in time)
Krowaz Weapons - will have to be manufactured as if it were USKO, getting the ingredients from Ronark Land and having a go at it.
Krowaz Armors - will have to be manufactured as if it were USKO, getting ingredients from Krowaz Land
Player Killing :Ronark Land and Ardream will both be open from the start of official; Players wishing to keep their character 'Ardream' can lock their EXP through the in-game feature. This will prevent you from getting EXP towards your next level, and will instead store all the EXP gained (up to a maximum of 2 billion). This feature can be turned off and on as you please.
Ronark Land Base is something we're only considering of opening up if the player base is big enough.
Features that we feel we should mention :
This server runs on the (private) emulator project.
Secure accounts (One Time Password, region locks, and IP range locks!)
What are our main goals during alpha and beta?
[Both] - Fix any bugs as swiftly as we can.
[Alpha] - Getting feedback from our Alpha testers that have been invited to try out our server; both negative and positive.
[Beta] - Fine tune the server by adjusting drop rates, monster difficulty, and exp rates according to player feedback.
- Suggestions as to what you would like to see in the Power-Up Store.
Lastly we'd like to take this opportunity to thank Razor, he's been incredibly helpful in finding bugs that we needed to kink out before this Alpha release!
Thank you for reading,
The Apex KO team
Server info:
Version : 2047
Level cap : 83
EXP rates : medium
Item drop rate : medium-low
Economy : Money has a REAL value.
Maximum Upgrade : +9 armors and weapons, +2 unique accessories, +13 normal accessories
Progression : staged (item wise)
Current Status : Open Alpha
Website : Apex KO: News (not the final version, it will be worked on during alpha / beta)
Forum : ApexKO
Twitter : http://twitter.com/apexko
Facebook : http://facebook.com/apexknightonlineWhat are we focusing on?
Server side :
☑ Physical damage calculations -- DONE (100% accurate with USKO)
☑ Magical damage calculations -- DONE (amounts are much more accurate now, though any potentially incorrect damages will have to be looked at on a case-by-case basis)
☑ Skill cooldown issues ('randomly' failing skills because of our cooldown checks) -- DONE
☑ Skill behaviour (Skills not 'working' or behaving as they should)-- Currently focusing on (at the moment we're pretty confident 99% of them work fine)
☐ Speedhack detection (closely tied in with skill cooldown issues) -- Currently focusing on (updated, but still needs refining)
☐ Wallhack detection (closely tied in with speedhack detection) -- Currently focusing on
☐ NPC (Monster) behaviour (monsters 'not responding' to being attacked, not using skills, etc.)
☐ Juraid behaviour (only thing left for this is implementing some things for monsters & reverification before ticking this off)☑ BDW behaviour -- DONE
☐ Chaos behaviour (Only the position in the rankings being 'off' causing various unexpected results for rewards and chaos cube behaviour is left)
☑ Lunar wars (and DLW) -- DONE
☐ Oreads war (need to update Guard Tower transformations/Burning log handling as it changed slightly, otherwise it's done)
☐ Nereids war (still need to support some of the special Nereids-specific client updates & identify all of the supplies spawn points [we only have a few right now])
☐ Bifrost (needs the entry NPC to Latenoid - previously Ultima. May or may not need the maze's poison gas damage tweaked, we're not sure how much it's meant to be officially)
☑ Monster stones -- DONE
☐ Monster suppression squad (Only really needs the reward on being teleported out after killing the boss, rest is okay)
Database side :
☐ EXP drops from mobs and quests
☐ Coin drops from mobs and quests
☐ NPC scripts not working (or not working as expected)
☐ Item drops from mobs and quests
☐ Monster stats (e.g. HP, defence, damage, etc.)
Leveling info :You will level as you're used to in USKO through EXP Quests, monster farming, or passively by gaining EXP as you sit down. On top of the traditional methods here's what else we've got for you; Random events in your nation's homeland, these events spawn a fairly big amount of monsters and an NPC that'll give you a quest. This quest does not have a set reward! Your reward depends on the contribution you've made towards getting rid of the monsters, and should be seen as a nice distraction from your usual leveling experience! Aside from random events, the usual events (Juraid Mountain, Border Defense War, Chaos Dungeon, Forgotten Temple, etc) all reward you much more handsomely than they do on USKO, making it so that just attending these events allows you to somewhat keep up eventhough you might not have a lot of time on your hands (hello there casuals!)
Ooh, and one more thing (casual Steve Jobs reference), every monster in the game has a small chance of dropping a monster stone; these monster stones can be put on your skillbar and upon using them will teleport you to an instanced dungeon filled with monsters that reward a bunch of EXP and have a fairly good chance of dropping old uniques, on top of that these monsters will also reward you with a nice amount of coins!
Skill info :All the upper-level skills (70, 72, 75, etc) have to be unlocked through their respective quests!
Item farming :[Basic]Chitin - will drop from most higher-level monsters in El Morad and Karus, higher drop rate in Ardream.
Mirage Daggers (and equivalents for other types of weapons) - same as Chitin armor.
Chitin Shell - will drop from a select few high-level monsters in El Morad and Karus (very low rate), every monster in Karus and El Morad Eslant (normal rate), and most monsters in Ronark Land (highest rate).
Shards (and equivalents for other types of weapons) - Same as Chitin Shell armor.
Upgrade Scrolls - Every monster has a small chance of dropping BUS and BES, and a higher chance of dropping High-Class Upgrade Scrolls. If you're looking to get scrolls specifically, certain monsters in Ardream and Ronark Land have a (much) higher chance of dropping them.
[Accessories]
Basic accessories that provide bonuses to 1 stat only can be obtained by killing monsters in both the Hell Abyss and the Desperation Abyss.
[Uniques]
Unique Accessories - will drop as if it were USKO, with a slightly increased rate. (this includes Juraid, etc)
Unique weapons - will drop as if it were USKO, with a slightly increased rate. (this includes Bifrost, Juraid, etc)
[Upper-level]
(Krowaz Weapons and Armors will NOT be available straight after the official release, but will be introduced at a later point in time)
Krowaz Weapons - will have to be manufactured as if it were USKO, getting the ingredients from Ronark Land and having a go at it.
Krowaz Armors - will have to be manufactured as if it were USKO, getting ingredients from Krowaz Land
Player Killing :Ronark Land and Ardream will both be open from the start of official; Players wishing to keep their character 'Ardream' can lock their EXP through the in-game feature. This will prevent you from getting EXP towards your next level, and will instead store all the EXP gained (up to a maximum of 2 billion). This feature can be turned off and on as you please.
Ronark Land Base is something we're only considering of opening up if the player base is big enough.
Features that we feel we should mention :
This server runs on the (private) emulator project.
Secure accounts (One Time Password, region locks, and IP range locks!)
What are our main goals during alpha and beta?
[Both] - Fix any bugs as swiftly as we can.
[Alpha] - Getting feedback from our Alpha testers that have been invited to try out our server; both negative and positive.
[Beta] - Fine tune the server by adjusting drop rates, monster difficulty, and exp rates according to player feedback.
- Suggestions as to what you would like to see in the Power-Up Store.
Lastly we'd like to take this opportunity to thank Razor, he's been incredibly helpful in finding bugs that we needed to kink out before this Alpha release!
Thank you for reading,
The Apex KO team

