[PayLaşım]v1.311 Ebenezer Tabloları

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LeqenD

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Arkadaşlar Gb.. Paylaşmış Olduğu 1.311 Ebenezerin Değerleri Fazla Ayrıntıya girmeden vericem

CREATE TABLE BASE_ITEM
([Wgt] int NOT NULL,
[Mac] int NOT NULL,
[Contime] int NOT NULL,
[SpecialMac] int NOT NULL,
[Avo] int NOT NULL,

int NOT NULL,
[Dmr] int NOT NULL,
[Amr] int NOT NULL,
[Ac] int NULL,
[DMat] int NOT NULL,
[AMat] int NOT NULL,
[Dis] int NOT NULL,
[DatMax] int NOT NULL,
[DatMin] int NOT NULL,
[AatMax] int NOT NULL,
[AatMin] int NOT NULL,
[Pot] int NOT NULL,
[PotType] int NOT NULL,
[Price] int NOT NULL,
[ItemPos] int NOT NULL,
[Class] int NULL,
[Gen] int NOT NULL,
[Type] int NOT NULL,
[Group] int NOT NULL,
[strName] int NoT NULL,
[strCode] int NOT NULL,
[Num] int NULL,)

Create Table BATTLE

([byNation] int NoT NULL,
[sIndex] int NoT NULL,)


Create Table CHARACTER_VAL


([RMP] int NoT NULL,
[AGI2] int NoT NULL,
[AGI1] int NoT NULL,
[AC2] int NoT NULL,
[AC1] int NoT NULL,
[Hit] int NoT NULL,
[SP] int NoT NULL,
[MP] int NoT NULL,
[HP] int NoT NULL,)

Create Table CHAR_BASE_ABILITY

([Sr] int NoT NULL,
[Cats] int NoT NULL,
[Mvs] int NoT NULL,
[Ats] int NoT NULL,
[LvUpMr] int NoT NULL,
[UpMr] int NoT NULL,
[Mr] int NoT NULL,
[ReStSec] int NoT NULL,
[ReStandSt] int NoT NULL,
[ReWalkSt] int NoT NULL,
[DecSt] int NoT NULL,
[Wp] int NoT NULL,
[St] int NoT NULL,
[Mp] int NoT NULL,
[Hp] int NoT NULL,
[ReMpSec] int NoT NULL,
[ReHpSec] int NoT NULL,
[ReMp] int NoT NULL,
[ReHp] int NoT NULL,
[LvUpSt] int NoT NULL,
[UpStMax] int NoT NULL,
[UpStMin] int NoT NULL,
[UpMpMax] int NoT NULL,
[UpMpMin] int NoT NULL,
[UpHpMax] int NoT NULL,
[UpHpMin] int NoT NULL,
[Agi] int NoT NULL,
[Con] int NoT NULL,
[Wis] int NoT NULL,
[Dex] int NoT NULL,
[Str] int NoT NULL,
[Tribe] int NoT NULL,)


Create Table COEFFICIENT

([Evasionrate] int NoT NULL,
[Hitrate] int NoT NULL,
[Sp] int NoT NULL,
[Bow] int NoT NULL,
[Staff] int NoT NULL,
[Pole] int NoT NULL,
[Spear] int NoT NULL,
[Club] int NoT NULL,
[Axe] int NoT NULL,
[Sword] int NoT NULL,
[ShortSword] int NoT NULL,
[sClass] int NoT NULL,)


Create Table COUPON_SERIAL_LIST

([sItemCount] int NoT NULL,
[nItemNum] int NoT NULL,
[strSerialNum] int NoT NULL,
[nIndex] int NoT NULL,)

Create Table EVENT

([Exec5] int NoT NULL,
[Exec4] int NoT NULL,
[Exec3] int NoT NULL,
[Exec2] int NoT NULL,
[Exec1] int NoT NULL,
[Cond5] int NoT NULL,
[Cond4] int NoT NULL,
[Cond3] int NoT NULL,
[Cond2] int NoT NULL,
[Cond1] int NoT NULL,
[EventNum] int NoT NULL,
[ZoneNum] int NoT NULL,)

Create Table EVENT_TRIGGER

([nTriggerNum] int NoT NULL,
[sNpcID] int NoT NULL,
[bNpcType] int NoT NULL,)


Create Table HOME

([BattleZone2LZ] int NoT NULL,
[BattleZone2LX] int NoT NULL,
[BattleZone2Z] int NoT NULL,
[BattleZone2X] int NoT NULL,
[BattleZoneLZ] int NoT NULL,
[BattleZoneLX] int NoT NULL,
[BattleZoneZ] int NoT NULL,
[BattleZoneX] int NoT NULL,
[FreeZoneLZ] int NoT NULL,
[FreeZoneLX] int NoT NULL,
[FreeZoneZ] int NoT NULL,
[FreeZoneX] int NoT NULL,
[KarusZoneLZ] int NoT NULL,
[KarusZoneLX] int NoT NULL,
[KarusZoneZ] int NoT NULL,
[KarusZoneX] int NoT NULL,
[ElmoZoneLZ] int NoT NULL,
[ElmoZoneLX] int NoT NULL,
[ElmoZoneZ] int NoT NULL,
[ElmoZoneX] int NoT NULL,
[Nation] int NoT NULL,)

Create Table ITEM_EXCHANGE

([nExchangeItemCount5] int NoT NULL,
[nExchangeItemNum5] int NoT NULL,
[nExchangeItemCount4] int NoT NULL,
[nExchangeItemNum4] int NoT NULL,
[nExchangeItemCount3] int NoT NULL,
[nExchangeItemNum3] int NoT NULL,
[nExchangeItemCount2] int NoT NULL,
[nExchangeItemNum2] int NoT NULL,
[nExchangeItemCount1] int NoT NULL,
[nExchangeItemNum1] int NoT NULL,
[nOriginItemCount5] int NoT NULL,
[nOriginItemNum5] int NoT NULL,
[nOriginItemCount4] int NoT NULL,
[nOriginItemNum4] int NoT NULL,
[nOriginItemCount3] int NoT NULL,
[nOriginItemNum3] int NoT NULL,
[nOriginItemCount2] int NoT NULL,
[nOriginItemNum2] int NoT NULL,
[nOriginItemCount1] int NoT NULL,
[nOriginItemNum1] int NoT NULL,
[bRandomFlag] int NoT NULL,
[strNote] int NoT NULL,
[strNpcName] int NoT NULL,
[nNpcNum] int NoT NULL,)


Create Table ITEM_GROUP

([item30] int NoT NULL,
[item29] int NoT NULL,
[item28] int NoT NULL,
[item27] int NoT NULL,
[item26] int NoT NULL,
[item25] int NoT NULL,
[item24] int NoT NULL,
[item23] int NoT NULL,
[item22] int NoT NULL,
[item21] int NoT NULL,
[item20] int NoT NULL,
[item19] int NoT NULL,
[item18] int NoT NULL,
[item17] int NoT NULL,
[item16] int NoT NULL,
[item15] int NoT NULL,
[item14] int NoT NULL,
[item13] int NoT NULL,
[item12] int NoT NULL,
[item11] int NoT NULL,
[item10] int NoT NULL,
[item9] int NoT NULL,
[item8] int NoT NULL,
[item7] int NoT NULL,
[item6] int NoT NULL,
[item5] int NoT NULL,
[item4] int NoT NULL,
[item3] int NoT NULL,
[item2] int NoT NULL,
[item1] int NoT NULL,
[name] int NoT NULL,
[group] int NoT NULL,)

Create Table ITEM_LEVEL

([Mpmax] int NoT NULL,
[Hpmax] int NoT NULL,
[Wrist] int NoT NULL,
[Gaiter] int NoT NULL,
[Hlm] int NoT NULL,
[Shld] int NoT NULL,
[Boot] int NoT NULL,
[Glv] int NoT NULL,
[Sta] int NoT NULL,
[Thr] int NoT NULL,
[Blt] int NoT NULL,
[Spe] int NoT NULL,
[Swd] int NoT NULL,
[Effect] int NoT NULL,)

Create Table ITEM

([CurseR] int NoT NULL,
[PoisonR] int NoT NULL,
[MagicR] int NoT NULL,
[LightningR] int NoT NULL,
[ColdR] int NoT NULL,
[FireR] int NoT NULL,
[MaxMpB] int NoT NULL,
[MaxHpB] int NoT NULL,
[ChaB] int NoT NULL,
[IntelB] int NoT NULL,
[DexB] int NoT NULL,
[StaB] int NoT NULL,
[StrB] int NoT NULL,
[Droprate] int NoT NULL,
[MirrorDamage] int NoT NULL,
[MPDrain] int NoT NULL,
[MPDamage] int NoT NULL,
[HPDrain] int NoT NULL,
[PoisonDamage] int NoT NULL,
[LightningDamage] int NoT NULL,
[IceDamage] int NoT NULL,
[FireDamage] int NoT NULL,
[BowAc] int NoT NULL,
[SpearAc] int NoT NULL,
[AxeAc] int NoT NULL,
[MaceAc] int NoT NULL,
[SwordAc] int NoT NULL,
[DaggerAc] int NoT NULL,
[ItemType] int NoT NULL,
[SellingGroup] int NoT NULL,
[ReqCha] int NoT NULL,
[ReqIntel] int NoT NULL,
[ReqDex] int NoT NULL,
[ReqSta] int NoT NULL,
[ReqStr] int NoT NULL,
[ReqTitle] int NoT NULL,
[ReqRank] int NoT NULL,
[ReqLevelMax] int NoT NULL,
[ReqLevel] int NoT NULL,
[Effect2] int NoT NULL,
[Effect1] int NoT NULL,
[Countable] int NoT NULL,
[SellPrice] int NoT NULL,
[BuyPrice] int NoT NULL,
[Duration] int NoT NULL,
[Weight] int NoT NULL,
[Range] int NoT NULL,
[Delay] int NoT NULL,
[Damage] int NoT NULL,
[Race] int NoT NULL,
[Slot] int NoT NULL,
[Kind] int NoT NULL,)

Create Table ITEM_UPGRADE

([nGiveItem] int NoT NULL,
[nGenRate] int NoT NULL,
[bRateType] int NoT NULL,
[nReqNoah] int NoT NULL,
[nReqItem8] int NoT NULL,
[nReqItem7] int NoT NULL,
[nReqItem6] int NoT NULL,
[nReqItem5] int NoT NULL,
[nReqItem4] int NoT NULL,
[nReqItem3] int NoT NULL,
[nReqItem2] int NoT NULL,
[nReqItem1] int NoT NULL,
[nOriginItem] int NoT NULL,
[nOriginType] int NoT NULL,
[nNPCNum] int NoT NULL,)

Create Table ITEMUP_PROBABILITY

([nCurFail] int NoT NULL,
[nCurSuccess] int NoT NULL,
[nMaxFail] int NoT NULL,
[nMaxSuccess] int NoT NULL,
[bType] int NoT NULL,)

Create Table KNIGHTS_ALLIANCE

([sMercenaryClan_2] int NoT NULL,
[sMercenaryClan_1] int NoT NULL,
[sSubAllianceKnights] int NoT NULL,
[sMainAllianceKnights] int NoT NULL,)

Create Table KNIGHTS_CAPE

([byGrade] int NoT NULL,
[nDuration] int NoT NULL,
[nBuyPrice] int NoT NULL,
[sCapeIndex] int NoT NULL,)

Create Table KNIGHTS_RATING

([nPoints] int NoT NULL,
[shIndex] int NoT NULL,
[nRank] int NoT NULL,)

Create Table KNIGHTS

([sAllianceKnights] int NoT NULL,
[bySiegeFlag] int NoT NULL,
[Stash] int NoT NULL,
[Mark] int NoT NULL,
[sMarkLen] int NoT NULL,
[sMarkVersion] int NoT NULL,
[CreateTime] int NoT NULL,
[Points] int NoT NULL,
[Domination] int NoT NULL,
[Gold] int NoT NULL,
[nLose] int NoT NULL,
[nVictory] int NoT NULL,
[nWarEnemyID] int NoT NULL,
[byOldWarResult] int NoT NULL,
[strEnemyName] int NoT NULL,
[ViceChief_3] int NoT NULL,
[ViceChief_2] int NoT NULL,
[ViceChief_1] int NoT NULL,
[Chief] int NoT NULL,
[Members] int NoT NULL,
[IDName] int NoT NULL,
[Ranking] int NoT NULL,
[Flag] int NoT NULL,
[IDNum] int NoT NULL,)

Create Table KNIGHTS_SIEGE_WARFARE

([sRequestList_10] int NoT NULL,
[sRequestList_9] int NoT NULL,
[sRequestList_8] int NoT NULL,
[sRequestList_7] int NoT NULL,
[sRequestList_6] int NoT NULL,
[sRequestList_5] int NoT NULL,
[sRequestList_4] int NoT NULL,
[sRequestList_3] int NoT NULL,
[sRequestList_2] int NoT NULL,
[sRequestList_1] int NoT NULL,
[nDellosTax] int NoT NULL,
[nMoradonTax] int NoT NULL,
[nDungeonCharge] int NoT NULL,
[sDellosTariff] int NoT NULL,
[sMoradonTariff] int NoT NULL,
[strChallengeList] int NoT NULL,
[byGuerrillaWarMinute] int NoT NULL,
[byGuerrillaWarTime] int NoT NULL,
[byGuerrillaWarDay] int NoT NULL,
[byWarRequestMinute] int NoT NULL,
[byWarRequestTime] int NoT NULL,
[byWarRequestDay] int NoT NULL,
[sChallengeList_10] int NoT NULL,
[sChallengeList_9] int NoT NULL,
[sChallengeList_8] int NoT NULL,
[sChallengeList_7] int NoT NULL,
[sChallengeList_6] int NoT NULL,
[sChallengeList_5] int NoT NULL,
[sChallengeList_4] int NoT NULL,
[sChallengeList_3] int NoT NULL,
[sChallengeList_2] int NoT NULL,
[sChallengeList_1] int NoT NULL,
[byWarMinute] int NoT NULL,
[byWarTime] int NoT NULL,
[byWarDay] int NoT NULL,
[bySiegeType] int NoT NULL,
[sMasterKnights] int NoT NULL,
[sCastleIndex] int NoT NULL,)

Create Table KNIGHTS_USER

([strUserID] int NoT NULL,
[sIDNum] int NoT NULL,)

Create Table LEVEL_UP

([Exp] int NoT NULL,
[level] int NoT NULL,)

Create Table MAGIC

([Event] int NoT NULL,
[Etc] int NoT NULL,
[Type2] int NoT NULL,
[Type1] int NoT NULL,
[SuccessRate] int NoT NULL,
[ReCastTime] int NoT NULL,
[CastTime] int NoT NULL,
[UseItem] int NoT NULL,
[ItemGroup] int NoT NULL,
[Msp] int NoT NULL,
[Skill] int NoT NULL,
[SkillLevel] int NoT NULL,
[Moral] int NoT NULL,
[TargetEffect] int NoT NULL,
[FlyingEffect] int NoT NULL,
[SelfEffect] int NoT NULL,
[TargetAction] int NoT NULL,
[BeforeAction] int NoT NULL,
[Description] int NoT NULL,
[KrName] int NoT NULL,
[EnName] int NoT NULL,
[MagicNum] int NoT NULL,)

Create Table MAGIC_TYPE1

([ComboDamage] int NoT NULL,
[ComboCount] int NoT NULL,
[ComboType] int NoT NULL,
[AddDamage] int NoT NULL,
[HitRate] int NoT NULL,
[Name] int NoT NULL,
[iNum] int NoT NULL,)

Create Table MAGIC_TYPE2

([NeedArrow] int NoT NULL,
[AddRange] int NoT NULL,
[AddDamagePlus] int NoT NULL,
[HitType] int NoT NULL,)

Create Table MAGIC_TYPE3

([Attribute] int NoT NULL,
[TimeDamage] int NoT NULL,
[EndDamage] int NoT NULL,
[FirstDamage] int NoT NULL,
[DirectType] int NoT NULL,
[Angle] int NoT NULL,
[Radius] int NoT NULL,)

Create Table MAGIC_TYPE4

([ExpPct] int NoT NULL,
[DiseaseR] int NoT NULL,
[Cha] int NoT NULL,
[Intel] int NoT NULL,
[AvoidRate] int NoT NULL,
[MaxMPPct] int NoT NULL,
[MaxMP] int NoT NULL,
[MaxHPPct] int NoT NULL,
[MaxHP] int NoT NULL,
[MagicAttack] int NoT NULL,
[Attack] int NoT NULL,
[ACPct] int NoT NULL,
[AC] int NoT NULL,
[Speed] int NoT NULL,
[AttackSpeed] int NoT NULL,
[BuffType] int NoT NULL,)

Create Table MAGIC_TYPE5

([NeedStone] int NoT NULL,
[ExpRecover] int NoT NULL,)

Create Table MAGIC_TYPE6

([MonsterFriendly] int NoT NULL,
[SkillSuccessRate] int NoT NULL,
[NeedItem] int NoT NULL,
[UserSkillUse] int NoT NULL,
[TotalPoisonR] int NoT NULL,
[TotalDiseaseR] int NoT NULL,
[TotalMagicR] int NoT NULL,
[TotalLightningR] int NoT NULL,
[TotalColdR] int NoT NULL,
[TotalFireR] int NoT NULL,
[TotalEvasionRate] int NoT NULL,
[TotalHitRate] int NoT NULL,
[TotalAc] int NoT NULL,
[TotalHit] int NoT NULL,
[MaxMp] int NoT NULL,
[MaxHp] int NoT NULL,
[TransformID] int NoT NULL,
[Size] int NoT NULL,)

Create Table MAGIC_TYPE6_SUB

([Magic20] int NoT NULL,
[Magic19] int NoT NULL,
[Magic18] int NoT NULL,
[Magic17] int NoT NULL,
[Magic16] int NoT NULL,
[Magic15] int NoT NULL,
[Magic14] int NoT NULL,
[Magic13] int NoT NULL,
[Magic12] int NoT NULL,
[Magic11] int NoT NULL,
[Magic10] int NoT NULL,
[Magic9] int NoT NULL,
[Magic8] int NoT NULL,
[Magic7] int NoT NULL,
[Magic6] int NoT NULL,
[Magic5] int NoT NULL,
[Magic4] int NoT NULL,
[Magic3] int NoT NULL,
[Magic2] int NoT NULL,
[Magic1] int NoT NULL,)

Create Table MAGIC_TYPE7

([nNeedItem] int NoT NULL,
[byVisoin] int NoT NULL,
[shDamage] int NoT NULL,
[shDuration] int NoT NULL,
[shHitrate] int NoT NULL,
[byRadius] int NoT NULL,
[byStateChange] int NoT NULL,
[byTargetChange] int NoT NULL,
[shMonsterNum] int NoT NULL,
[byNatoinChange] int NoT NULL,
[byValidGroup] int NoT NULL,)

Create Table MAGIC_TYPE8

([WarpType] int NoT NULL,
[Target] int NoT NULL,)

Create Table MAGIC_TYPE9

([Vision] int NoT NULL,
[StateChange] int NoT NULL,
[TargetChange] int NoT NULL,
[MonsterNum] int NoT NULL,
[NationChange] int NoT NULL,
[ValidGroup] int NoT NULL,)

Create Table MONSTER_CHALLENGE

([bLevelMax] int NoT NULL,
[bLevelMin] int NoT NULL,
[bStartTime3] int NoT NULL,
[bStartTime2] int NoT NULL,
[bStartTime1] int NoT NULL,)


Create Table MONSTER_CHALLENGE_SUMMON_LIST

([bRange] int NoT NULL,
[sPosZ] int NoT NULL,
[sPosX] int NoT NULL,
[sCount] int NoT NULL,
[sSid] int NoT NULL,
[sTime] int NoT NULL,
[bStageLevel] int NoT NULL,
[bStage] int NoT NULL,
[bLevel] int NoT NULL,)

Create Table PPCARD_ITEM_PROBABILITY

([Rate] int NoT NULL,
[nCount] int NoT NULL,
[ItemID] int NoT NULL,)

Create Table PPcardTradeSellList

([UpdateDate] int NoT NULL,
[strCardID] int NoT NULL,
[strSellAccountID] int NoT NULL,
[strSellUser] int NoT NULL,
[nCardPrice] int NoT NULL,
[nCardType] int NoT NULL,
[ListIndex] int NoT NULL,)

Create Table PREFIX1

([GetMp] int NoT NULL,
[GetHp] int NoT NULL,
[Repdam] int NoT NULL,
[Redatt] int NoT NULL,
[Redmag] int NoT NULL,
[Luck] int NoT NULL,
[Casts] int NoT NULL,
[Finat] int NoT NULL,
[Dat] int NoT NULL,
[Aat] int NoT NULL,)

Create Table PREFIX2

Create Table RENTAL_ITEM

([strBorrowerAcID] int NoT NULL,
[strBorrowerCharID] int NoT NULL,
[strLenderAcID] int NoT NULL,
[strLenderCharID] int NoT NULL,
[nRentalMoney] int NoT NULL,
[sRentalTime] int NoT NULL,
[byClass] int NoT NULL,
[byItemType] int NoT NULL,
[byRegType] int NoT NULL,
[nSerialNumber] int NoT NULL,
[sDurability] int NoT NULL,
[nItemIndex] int NoT NULL,
[nRentalIndex] int NoT NULL,)

Create Table SERVER_RESOURCE

([strResource] int NoT NULL,
[nResourceID] int NoT NULL,)

Create Table SKILL

([Explain] int NoT NULL,
[NickName] int NoT NULL,
[Count4] int NoT NULL,
[NeedStuff4] int NoT NULL,
[Count3] int NoT NULL,
[NeedStuff3] int NoT NULL,
[Count2] int NoT NULL,
[NeedStuff2] int NoT NULL,
[Count1] int NoT NULL,
[NeedStuff1] int NoT NULL,
[Interval] int NoT NULL,
[DmgMax2] int NoT NULL,
[DmgMin2] int NoT NULL,
[DmgMax1] int NoT NULL,
[DmgMin1] int NoT NULL,
[Dist] int NoT NULL,
[Type5] int NoT NULL,
[Type4] int NoT NULL,
[Type3] int NoT NULL,
[Success] int NoT NULL,
[curSubAddMax] int NoT NULL,
[curSubAddMin] int NoT NULL,
[curSubMaxPoint] int NoT NULL,
[curAddMax] int NoT NULL,
[curAddMin] int NoT NULL,
[ReqLv] int NoT NULL,
[curMaxPoint] int NoT NULL,
[totSubAddMax] int NoT NULL,
[totSubAddMin] int NoT NULL,
[totAddMax] int NoT NULL,
[totAddMin] int NoT NULL,
[Soul] int NoT NULL,
[ResHp] int NoT NULL,
[MpMax] int NoT NULL,
[HpMax] int NoT NULL,
[Pic] int NoT NULL,
[Lv] int NoT NULL,)

Create Table START_POSITION

([sElmoGateZ] int NoT NULL,
[sElmoGateX] int NoT NULL,
[sKarusGateZ] int NoT NULL,
[sKarusGateX] int NoT NULL,
[bRangeZ] int NoT NULL,
[bRangeX] int NoT NULL,
[sElmoradZ] int NoT NULL,
[sElmoradX] int NoT NULL,
[sKarusZ] int NoT NULL,
[sKarusX] int NoT NULL,
[ZoneID] int NoT NULL,)

Create Table STORE_INFO

([item40] int NoT NULL,
[item39] int NoT NULL,
[item38] int NoT NULL,
[item37] int NoT NULL,
[item36] int NoT NULL,
[item35] int NoT NULL,
[item34] int NoT NULL,
[item33] int NoT NULL,
[item32] int NoT NULL,
[item31] int NoT NULL,
[store_name] int NoT NULL,
[store_moral] int NoT NULL,
[store_id] int NoT NULL,)

Create Table USER_PERSONAL_RANK

([nSalary] int NoT NULL,
[strKarusUserID] int NoT NULL,
[strElmoUserID] int NoT NULL,)

Create Table USER_KNIGHTS_RANK

([nMoney] int NoT NULL,
[nKarusLoyalty] int NoT NULL,
[strKarusKnightsName] int NoT NULL,
[nElmoLoyalty] int NoT NULL,
[strElmoKnightsName] int NoT NULL,)

Create Table WEBPAGE_ADDRESS

([strWebPageAddress] int NoT NULL,)

Create Table ZONE_INFO

Create Table ZONE_INFO2

([RoomEvent] int NoT NULL,
[InitY] int NoT NULL,
[InitZ] int NoT NULL,
[InitX] int NoT NULL,
[strZoneName] int NoT NULL,
[ZoneNo] int NoT NULL,
[ServerNo] int NoT NULL,)



BuDa Ai Server !

Kod:
CREATE TABLE CRM_DATA_MONSTER_ITEM

([nMonsterItemID] int NOT NULL,
[GameServer Connect - %d] int NOT NULL,)


CREATE TABLE MAKE_DEFENSIVE


([sClass_7] int NOT NULL,
[sClass_6] int NOT NULL,
[sClass_5] int NOT NULL,
[sClass_4] int NOT NULL,
[sClass_3] int NOT NULL,
[sClass_2] int NOT NULL,
[sClass_1] int NOT NULL,
[byLevel] int NOT NULL,)

CREATE TABLE MAKE_ITEM_GRADECODE

([byGrade_9] int NOT NULL,
[byGrade_8] int NOT NULL,
[byGrade_7] int NOT NULL,
[byGrade_6] int NOT NULL,
[byGrade_5] int NOT NULL,
[byGrade_4] int NOT NULL,
[byGrade_3] int NOT NULL,
[byGrade_2] int NOT NULL,
[byGrade_1] int NOT NULL,
[byItemIndex] int NOT NULL,)

CREATE TABLE MAKE_ITEM_GROUP 

([iItem_30] int NOT NULL,
[iItem_29] int NOT NULL,
[iItem_28] int NOT NULL,
[iItem_27] int NOT NULL,
[iItem_26] int NOT NULL,
[iItem_25] int NOT NULL,
[iItem_24] int NOT NULL,
[iItem_23] int NOT NULL,
[iItem_22] int NOT NULL,
[iItem_21] int NOT NULL,
[iItem_20] int NOT NULL,
[iItem_19] int NOT NULL,
[iItem_18] int NOT NULL,
[iItem_17] int NOT NULL,
[iItem_16] int NOT NULL,
[iItem_15] int NOT NULL,
[iItem_14] int NOT NULL,
[iItem_13] int NOT NULL,
[iItem_12] int NOT NULL,
[iItem_11] int NOT NULL,
[iItem_10] int NOT NULL,
[iItem_9] int NOT NULL,
[iItem_8] int NOT NULL,
[iItem_7] int NOT NULL,
[iItem_6] int NOT NULL,
[iItem_5] int NOT NULL,
[iItem_4] int NOT NULL,
[iItem_3] int NOT NULL,
[iItem_2] int NOT NULL,
[iItem_1] int NOT NULL,
[iItemGroupNum] int NOT NULL,)

CREATE TABLE MAKE_ITEM_LARECODE

([sGereralItem] int NOT NULL,
[sMagicItem] int NOT NULL,
[sLareItem] int NOT NULL,
[sUpgradeItem] int NOT NULL,
[byLevelGrade] int NOT NULL,)


CREATE TABLE MAKE_WEAPON

([sClass_12] int NOT NULL,
[sClass_11] int NOT NULL,
[sClass_10] int NOT NULL,
[sClass_9] int NOT NULL,
[sClass_8] int NOT NULL,)

CREATE TABLE MONSTER_SUMMON_LIST

([bType] int NOT NULL,
[sProbability] int NOT NULL,
[sLevel] int NOT NULL,
[sSid] int NOT NULL,)

CREATE TABLE K_MONSTER

([byMoneyType] int NOT NULL,
[byMagicAttack] int NOT NULL,
[byDirectAttack] int NOT NULL,
[sItem] int NOT NULL,
[iMoney] int NOT NULL,
[byTracingRange] int NOT NULL,
[bySearchRange] int NOT NULL,
[byAttackRange] int NOT NULL,
[sBulk] int NOT NULL,
[sLightR] int NOT NULL,
[sPoisonR] int NOT NULL,
[sDiseaseR] int NOT NULL,
[sMagicR] int NOT NULL,
[sLightningR] int NOT NULL,
[sColdR] int NOT NULL,
[sFireR] int NOT NULL,
[iMagic3] int NOT NULL,
[iMagic2] int NOT NULL,
[iMagic1] int NOT NULL,
[sStandtime] int NOT NULL,
[bySpeed2] int NOT NULL,
[bySpeed1] int NOT NULL,
[sAttackDelay] int NOT NULL,
[sDamage] int NOT NULL,
[sEvadeRate] int NOT NULL,
[sHitRate] int NOT NULL,
[sAc] int NOT NULL,
[sAtk] int NOT NULL,
[sMpPoint] int NOT NULL,
[iHpPoint] int NOT NULL,
[iLoyalty] int NOT NULL,
[iExp] int NOT NULL,
[iSellingGroup] int NOT NULL,
[byTitle] int NOT NULL,
[byRank] int NOT NULL,
[byFamily] int NOT NULL,
[byType] int NOT NULL,
[byActType] int NOT NULL,
[byGroup] int NOT NULL,
[iWeapon2] int NOT NULL,
[iWeapon1] int NOT NULL,
[sSize] int NOT NULL,
[sPid] int NOT NULL,)

CREATE TABLE K_MONSTER_ITEM

([sPersent05] int NOT NULL,
[iItem05] int NOT NULL,
[sPersent04] int NOT NULL,
[iItem04] int NOT NULL,
[sPersent03] int NOT NULL,
[iItem03] int NOT NULL,
[sPersent02] int NOT NULL,
[iItem02] int NOT NULL,
[sPersent01] int NOT NULL,
[iItem01] int NOT NULL,
[sIndex] int NOT NULL,)

CREATE TABLE K_NPC_MOVE_ITEM

([sMoveMaxY] int NOT NULL,
[sMoveMaxX] int NOT NULL,
[sMoveMinY] int NOT NULL,
[sMoveMinX] int NOT NULL,
[byMoveItem] int NOT NULL,
[sChangeSid] int NOT NULL,
[byChangeItem] int NOT NULL,
[sCastleIndex] int NOT NULL,)

CREATE TABLE K_NPCPOS

([path] int NOT NULL,
[DotCnt] int NOT NULL,
[byDirection] int NOT NULL,
[RegTime] int NOT NULL,
[NumNPC] int NOT NULL,
[LimitMaxZ] int NOT NULL,
[LimitMaxX] int NOT NULL,
[LimitMinZ] int NOT NULL,
[LimitMinX] int NOT NULL,
[BottomZ] int NOT NULL,
[RightX] int NOT NULL,
[TopZ] int NOT NULL,
[LeftX] int NOT NULL,
[TrapNumber] int NOT NULL,
[SpecialType] int NOT NULL,
[DungeonFamily] int NOT NULL,
[RegenType] int NOT NULL,
[ActType] int NOT NULL,
[NpcID] int NOT NULL,
[ZoneID] int NOT NULL,)

CREATE TABLE K_NPC

CREATE TABLE NPC_POS




EMEĞE SAYGI !
 
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